The game focuses on the Eastern European Kingdom of Dacia and it begins shortly after their ruler, First King Burebista, is assassinated. As the Kingdom shatters into tribes, Dacian nobles compete for leadership. Celtic, Roman, and Sarmatian armies prepare to invade and supernatural threats appear.
The Great Wolf Zalmoxis sees this and sends heroic souls down to the Realm of Earth. Players take the role of a proud Dacian champion, whose body merges with a heroic soul. They will fight other worldly monsters and mortal foes who seek to further fragment the Dacian Kingdom.
The game is the first project of Wenmoon Studios Ltd, a new generation game studio founded in 2021. The key objective pillars of The Age of Zalmoxis game are to evoke awe, spur intelligent innovation and reward investment.
It has been developed in partnership with The Institute of Archaeology of the Romanian Academy, using Unreal Engine 5 and integrated with the Elrond blockchain, the first carbon-negative European blockchain network.
The Unreal Engine 5 is the latest evolution of Unreal Engine with several new features such as Nanite, Lumen, Virtual Shadow Maps and World Partition. Nanite is a new visualised geometry system that enables you to create games and worlds with massive amounts of geometric details, while Lumen is a new fully dynamic global illumination and reflections system.
The Virtual Shadow Maps are specifically designed to work well with highly detailed film-quality Nanite assets and large dynamically lit open worlds while the World Partition is a distance-based streaming solution. The latter greatly simplifies the large-world creation process by changing how levels are managed and streamed, automatically dividing the world into a grid and streaming the necessary cells.
The project aims to evoke awe through art and story and creating moments of wonder. In order to spur innovation, it will always look for areas where concepts can be improved and strive ahead. The play-to-earn gaming platform also plans to reward investment on a personal and grand scale by providing value for a player’s in-game time through story and character progression.
How it works
Subsequently, in order to grow the adoption, there will be a Dream Soul NFT collection in future, which will essentially be a demo version to access the game. It will be aimed at newcomers and they will be limited to a particular level and some specific blockchain interaction.
In terms of the gameplay, players will create a character, which will grow by gaining experience through combat, narrative content, events, crafting, dungeons and other means. There will also be a marketplace, where an auction house, a bank and related commerce systems will exist, both in-game as well as accessible out of the game too. The in-game items can be bought or sold at the marketplace using the project’s own token.
Players will create a character and participate in a living world. The player characters grow by gaining experience through combat, narrative content, events, crafting, dungeons, and other means.
Heroic Souls – Players who purchase a heroic soul are demi-God characters with profound, unique traits. These demi-Gods can summon other souls, which become playable characters. Those new souls can summon more souls.
Action Combat – Players can pick from nine fighting styles, each with unique and visually exciting mechanics. in the game, a character is defined by their traits and skills. Accordingly, there are four types of skills: martial, mystical, social and trade.
Dynamic Content Model – In addition to traditional and static quests, the content in the game will also react to world events. For instance, the game will feature seasonal branching story content that changes on the basis of the choice of the player. Some of the content will be generated through an organic content system.
Adventurous Instances – Dungeons, raids, and events for individuals and teams to progressively hack and slash through. They feature exciting and challenging boss fights, reward gear and resources and will affect the overall story.
Territory – There are five biomes in the ecosystem of The Age of Zalmoxis. Players can own plots of land in these biomes, affecting the events that occur on those plots of land. The five types are Continental, Steepe, Panonic, Pontic and Alpine.
The Land plot is received in the form of an NFT after the player claimed their desired land position on the interactive map using their Land token. Resources like trees, ore veins or plants can spawn on the land and, depending on the biome, there is a chance of getting rare resources spawned on a player’s land.
The owner of the land will have the first right to the harvest or give the other players the opportunity to gather resources spawned on the land with a percentage of commission set by the land owner.
Player Cities – Landowners or the players who rent the land, can set up buildings, provide services, hire workers, and provide narrative, roleplay and crafting content.
Tournaments – In the player-run cities, or the capital, players can challenge each other in battles either as individuals or in teams.
Deep Crafting System – Items can be made for both players, their homes and their land.
Marketplace – There will be an auction house, a bank, and related commercial systems that will exist both in-game but are accessible out of the game as well. The in-game items can be bought or sold on the marketplace using the $EGLD and $KOSON token.
Unlike other games, The Age of Zalmoxis does not require the player to pay for the game, a subscription or any prepaid game cards. The game has two ways of free-to-play: lending a character by splitting profits from the game or using a Dream Soul and experiencing the game in a demo version.
However, people interested in getting an Origin Hero Soul can find them on the marketplace. There are six types of Soul representing different elements which players can redeem in-game, when customizing their avatar. A seventh type can be uncovered by owning all six elements and creating a summon. Players are owners of their assets. Accordingly, they can buy and sell assets any time.
The other advantages of owning a piece of land is that the players or the owners of the land would be able to choose a professional building like a workshop, kitchen, fishery, stadium, tailor shop, craft shop or just farm land. All the buildings come with an NPC that takes care of the business while the player is offline.
Besides, NFT can be a great source of earning passive income – whether you are holding it forever or flipping it regularly or even renting it out to others. The overall concept of NFT staking, meanwhile, is still in its infancy and new projects are constantly experimenting on various models, especially in the realms of NFT staking rewards. Most of the innovation, though, are currently emanating from the play-to-earn space.
The Age of Zalmoxis team envisions using the play-to-earn portion of its token issuance, which is 20.76% of the $KOSON supply, to reward key behaviours within its ecosystem. The goal of the play-to-earn tokens is to attract a wide range of players to the Age of Zalmoxis ecosystem in the hunt for token rewards and to give ownership and stake to the most active community members.
Following the prevalent trend in the market, the Age of Zalmoxis plans to focus on the gameplay and staking is their way of rewarding its community for having a long-term mindset and lock up their NFT, EGLD and $KOSON tokens.
Hopefully, you have enjoyed today’s article. Thanks for reading! Have a fantastic day! Live from the Platinum Crypto Trading Floor.
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